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    • Home
    • Projects
      • KLETKA
      • High On Life 2
      • DEMON LORD: JUST A BLOCK
      • I Hate This Place
      • BROKENLORE: UNFOLLOW
      • Cloudheim
      • Hell of Fear
      • Stuck Together
      • Old Market Simulator
      • No Players Online
      • The Lift
      • Still It Runs
      • Suffocate
      • LORT
      • Bad Cheese
      • TROLEU
      • No, I'm not a Human
      • Kristala
      • Monster Mop Up
    • Services
      • Design Consultation
      • Co-Publishing
      • Co-Publishing

Glintspire Games

Glintspire GamesGlintspire GamesGlintspire Games
  • Home
  • Projects
    • KLETKA
    • High On Life 2
    • DEMON LORD: JUST A BLOCK
    • I Hate This Place
    • BROKENLORE: UNFOLLOW
    • Cloudheim
    • Hell of Fear
    • Stuck Together
    • Old Market Simulator
    • No Players Online
    • The Lift
    • Still It Runs
    • Suffocate
    • LORT
    • Bad Cheese
    • TROLEU
    • No, I'm not a Human
    • Kristala
    • Monster Mop Up
  • Services
    • Design Consultation
    • Co-Publishing
    • Co-Publishing

DESCEND INTO KLETKA

Featured Project: KLETKA

KLETKA is a co-op horror game for up to six players, built around one unforgettable idea: you are descending deeper and deeper in a living elevator that is trying to eat you. To survive, players must keep the elevator fed while exploring deadly floors, avoiding traps and anomalies, and pushing further into the depths of the Gigastructure. The game blends horror, first-person co-op, survival pressure, and dark atmosphere into a chaotic multiplayer experience where teamwork can save you — or turn you into fuel.

Our Role

For KLETKA, Glintspire Games supported the project through commercial video creation designed to showcase the game’s core hook, oppressive atmosphere, and high-intensity co-op gameplay. Our focus was on creating promotional content that communicates the game’s identity clearly and makes it immediately compelling to players, creators, and potential audiences. From highlighting the game’s unique elevator concept to presenting its horror-driven multiplayer chaos in a sharp, marketable format, our role was to help turn strong gameplay into strong visibility.

Watch the Video

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