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    • Home
    • Projects
      • KLETKA
      • High On Life 2
      • DEMON LORD: JUST A BLOCK
      • I Hate This Place
      • BROKENLORE: UNFOLLOW
      • Cloudheim
      • Hell of Fear
      • Stuck Together
      • Old Market Simulator
      • No Players Online
      • The Lift
      • Still It Runs
      • Suffocate
      • LORT
      • Bad Cheese
      • TROLEU
      • No, I'm not a Human
      • Kristala
      • Monster Mop Up
    • Services
      • Design Consultation
      • Co-Publishing
      • Co-Publishing

Glintspire Games

Glintspire GamesGlintspire GamesGlintspire Games
  • Home
  • Projects
    • KLETKA
    • High On Life 2
    • DEMON LORD: JUST A BLOCK
    • I Hate This Place
    • BROKENLORE: UNFOLLOW
    • Cloudheim
    • Hell of Fear
    • Stuck Together
    • Old Market Simulator
    • No Players Online
    • The Lift
    • Still It Runs
    • Suffocate
    • LORT
    • Bad Cheese
    • TROLEU
    • No, I'm not a Human
    • Kristala
    • Monster Mop Up
  • Services
    • Design Consultation
    • Co-Publishing
    • Co-Publishing

HELL OF FEAR: Mind Breach

Featured Project: KLETKA

HELL OF FEAR: Mind Breach is a first-person survival horror game set in deep space, where players step into the boots of Major Axel Vex and investigate a distress signal from Cengona Base, an underground research facility on a distant exoplanet. What begins as a routine mission quickly spirals into a desperate fight for survival against a force that twists both mind and matter. The Steam page highlights 26 unique sectors to explore, strategic resource management, environmental storytelling, puzzle-solving, and creatures that hunt through light and movement, giving the game a strong mix of sci-fi tension, psychological horror, and atmospheric survival.

Our Role

For HELL OF FEAR: Mind Breach, Glintspire Games contributed through commercial video production focused on presenting the game’s sci-fi horror premise, oppressive atmosphere, and survival-driven gameplay in a clear, compelling format. Our role was to create promotional content that captures the tension of deep-space isolation, the threat of infection and hostile entities, and the game’s dark cinematic identity, helping translate gameplay into a strong marketing asset for storefront, social, and creator-facing audiences.

Watch the Video

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