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    • Home
    • Projects
      • KLETKA
      • High On Life 2
      • DEMON LORD: JUST A BLOCK
      • I Hate This Place
      • BROKENLORE: UNFOLLOW
      • Cloudheim
      • Hell of Fear
      • Stuck Together
      • Old Market Simulator
      • No Players Online
      • The Lift
      • Still It Runs
      • Suffocate
      • LORT
      • Bad Cheese
      • TROLEU
      • No, I'm not a Human
      • Kristala
      • Monster Mop Up
    • Services
      • Design Consultation
      • Co-Publishing
      • Co-Publishing

Glintspire Games

Glintspire GamesGlintspire GamesGlintspire Games
  • Home
  • Projects
    • KLETKA
    • High On Life 2
    • DEMON LORD: JUST A BLOCK
    • I Hate This Place
    • BROKENLORE: UNFOLLOW
    • Cloudheim
    • Hell of Fear
    • Stuck Together
    • Old Market Simulator
    • No Players Online
    • The Lift
    • Still It Runs
    • Suffocate
    • LORT
    • Bad Cheese
    • TROLEU
    • No, I'm not a Human
    • Kristala
    • Monster Mop Up
  • Services
    • Design Consultation
    • Co-Publishing
    • Co-Publishing

HIGH ON LIFE 2

Featured Project: KLETKA

High On Life 2 is a sci-fi comedy first-person shooter built around fast movement, outrageous weapons, and a loud, eccentric universe. Players team up with a cast of talking alien guns and fight their way across dangerous, colourful worlds as they shoot, stab, and skate through an intergalactic conspiracy threatening humanity. The game’s official store pages highlight its blend of exotic locations, stylised action, and irreverent humour, making it a bold, highly recognisable title with strong entertainment value and immediate visual appeal. 

Our Role

For High On Life 2, Glintspire Games contributed through commercial video production focused on presenting the game’s tone, energy, and standout identity in a clear, marketable format. Our role was to create promotional content that captures the pace of the action, the distinct visual style, and the game’s comedic sci-fi personality, helping translate gameplay into a compelling asset for audiences, partners, and creator-facing channels. The goal was not only to showcase what the game is, but to communicate why it grabs attention so quickly.

Watch the Video

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