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    • Home
    • Projects
      • KLETKA
      • High On Life 2
      • DEMON LORD: JUST A BLOCK
      • I Hate This Place
      • BROKENLORE: UNFOLLOW
      • Cloudheim
      • Hell of Fear
      • Stuck Together
      • Old Market Simulator
      • No Players Online
      • The Lift
      • Still It Runs
      • Suffocate
      • LORT
      • Bad Cheese
      • TROLEU
      • No, I'm not a Human
      • Kristala
      • Monster Mop Up
    • Services
      • Design Consultation
      • Co-Publishing
      • Co-Publishing

Glintspire Games

Glintspire GamesGlintspire GamesGlintspire Games
  • Home
  • Projects
    • KLETKA
    • High On Life 2
    • DEMON LORD: JUST A BLOCK
    • I Hate This Place
    • BROKENLORE: UNFOLLOW
    • Cloudheim
    • Hell of Fear
    • Stuck Together
    • Old Market Simulator
    • No Players Online
    • The Lift
    • Still It Runs
    • Suffocate
    • LORT
    • Bad Cheese
    • TROLEU
    • No, I'm not a Human
    • Kristala
    • Monster Mop Up
  • Services
    • Design Consultation
    • Co-Publishing
    • Co-Publishing

suffocate

Featured Project: KLETKA

SUFFOCATE is a realistic first-person survival horror game set in modern Taiwan, built around a dark story of family relationships, cult influence, greed, and unbearable truth. Players progress by exploring, hiding, solving puzzles, and surviving intense chase sequences through an eerie mansion, while the game’s fully voiced presentation and strong Taiwanese cultural setting give it a distinctive identity within the horror genre. The Steam page also highlights supernatural threats, story-driven tension, and a horror experience that does not shy away from violence, gore, and unsettling themes. 

Our Role

For SUFFOCATE, Glintspire Games contributed through commercial video production focused on presenting the game’s psychological horror, cultural identity, and narrative tension in a clear, compelling format. Our role was to create promotional content that captures the atmosphere of fear, the intensity of its chase and stealth sequences, and the story’s dark emotional core, helping translate gameplay into a polished marketing asset for storefront, social, and creator-facing audiences.

Watch the Video

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